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For Those About to RockGuitar Hero< cranks rhythm-gaming up to 11.By Chris WardPublished on November 24, 2005Deep down, we all want money for nothing and chicks for free. Back in 1985, when Dire Straits first revealed this eternal truth, it seemed that any goofball with a Day-Glo headband could pour himself into package-hugging spandex and become a rock star. But it turned out that noodling on the fret board wasnt nearly as easy as advertised. Those of us without talent were left to the cold comfort of our air guitars. That finally changes with Guitar Hero, a video game that re-creates the rock-star experience so vividly, youll think you deserve your own episode of Behind the Music. The key to its success is the custom controller: a life-size plastic guitar, complete with whammy bar and shoulder strap. The packaging even includes cheesy decals to help personalize your instrument. If you can get past how silly it is to play dress-up with a plastic guitar, youll be embracing your inner Eddie Van Halen before you even press start. This is no ordinary ax. Rather than strings, you strum a toggle switch with your thumb. And in place of chords, you press oversized buttons on the fret board. Its like a Fender Strat for dummies. Guitar Hero plays like other rhythm-based games, such as the massively popular Dance Dance Revolution: You press the right button at the right time. But instead of hopping around on a dance mat like a crack-addled retard, youll be playing a guitar like a crack-addled retard. Keep up with the song onscreen, and the crowd goes wild. Fumble too many notes, and youll be booed offstage faster than Sinead OConnor at Catholic mass. With persistence, youll lead your band from the musty garage to sold-out summer festivals. The game is easy to learn but harder to get through than an Ozzy Osbourne poetry reading. Easy and medium settings are each a breeze, but hard mode is a nightmare of soloing, quick chord changes and death-metal speed. Dont even try Queens of the Stone Ages No One Knows on expert unless you have an extra finger. To add to the metal mayhem, special sensors in the guitar track the instruments position. Standing still, James Taylor-style, gives you a much lower score than doing your best impression of Jimi Hendrix at Woodstock. (Theres no bonus for lighting the controller on fire unless you count the buzz you get from the PCB fumes.) At $70, the price is a bit steeper than that of the average game, but its still cheaper than front-row tickets to a Green Day show, and youre 70 percent less likely to suffer a neck-snapping injury. Unfortunately, the games paltry number of tunes cuts the show short. The range is commendable -- the game includes the Ramones I Wanna Be Sedated, David Bowies Ziggy Stardust and Franz Ferdinands Take Me Out -- but with just 25 songs in rotation, the set list wears out its welcome quicker than an Ashlee Simpson B-side. Sure, there are some additional unlockable songs, but theyre by a bunch of nobodies who won a contest to appear on the game. Instead of Iron Maiden, we get Graveyard BBQ? Still, Guitar Hero earns an encore and proves its more than just a novelty act. Heres hoping that the sequel packs more than a double albums worth of material.
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